Who We
Are
BitForge
Studios has been buzzing with activity since our last post. But
before opening the floodgates with info about out current project, we
wanted to let you know a little bit more about who we are. So with
this post we want to introduce ourselves to you. BitForge Studios is
a small dev team composed of 2 guys that grew up as next-door
neighbors in Tulsa, Oklahoma. As kids, Daniel Lee and Phil Mainprize
had common interests in things like Star Trek, Legos, playing video
games and adventuring in the woods behind their neighborhood. Over
the years they both developed a love for technology and game
development, and during their college years, Phil started making a
collection of ideas for games. This notebook filled with ideas is
what drove them to start making games. In 2012 they decided that
making games was more than just a hobby and began pursuing it more
actively. Thus BitForge Studios was formed in late 2012. We got
these 2 guys to take a break from development and write a brief bio
for themselves, so keep reading and learn a bit more about the team.
Phil
Mainprize: Lead Game Designer
I have
always had a passion for science fiction, stories, creativity and
adventures. These passions culminated and were given form when my dad
brought home a NES when I was like 5 years old. Playing games with my
brothers and neighbors became a daily activity. Waking up early to
squeeze in extra game time before chores was something we all became
good at. Over time I evolved through the various gaming systems, VIS,
Sega Genesis, PS1, N64 etc. It was during this time I fell in love
with video games as a medium for story telling and the experience of
sharing those stories with friends. I grew up, went to High school
and became interested in PC gaming. When I graduated high school I
built my first computer and got interested in programming and game
design. Then I went to a small college in Arkansas. It was during
this time I became more serious in my pursuit of making games and
constructing modes to encourage story telling. By studying
psychology, anthropology and other subjects I became more and more
interested in how stories and myths affect our everyday choices.
During college I also was lucky enough to convince my high school
sweet heart to marry me. Lets just pause here to mention that she is
a total legend. And without her I would be an empty shell of a man.
Kristin I love you. My wife and I moved to Brooklyn where we live and
work. That’s about it for me, hope that gives you guys a face to
put with BitForge Studios, and I hope you will love our games as much
as I do.
Daniel Lee:
Lead Programmer
My name's
Daniel Lee. Most people call me Daniel Lee. The more time I spend
writing this bio, the less time I spend writing code. So, I should
get this over with because I have a new camera script to write. This
is going to sound strange but, I enjoy writing code. Programming is
somewhat therapeutic to me. I'm currently studying Electrical
Engineering at the University of Tulsa. I usually carry a pretty full
class load. So, being able to take a break and write code for a game
as opposed to an assignment is nice.
The first
time I tried to make a video game I was 8 years old. I say, “tried”
because I was unfortunately not a child genius. I was writing it in
DOS on the old Apple II in my 4th grade computer lab, and
I had no idea what I was doing. Working with one of my best friends
at BitForge Studios is the realization of a dream that started a long
time ago. I enjoy the work, and I hope you enjoy the results!
With the
current dev team, BitForge Studios is working towards making totally kick-ass
games, but BitForge Studios is also looking to grow! We have some
open positions so if you are interested in joining the BitForge team,
send us an email with your resume to bitforgestudios@gmail.com.
That’s
all for now, our next post is going to discuss a little bit more
about what our goal is as a game development studios and reveal the
first bit of information on our current game!
Want to
know more about what’s happening at BitForge Studios? Follow us on
Twitter @BitForgeStudios!
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