Welcome
back!
It’s that
time again! Time for another exciting dev blog where we reveal more
info on HQ-77. With this post we hope to reveal more info on the
genre of HQ-77. Namely that this game like many others in a way
encompass multiple genres.
HQ-77 is a
Role Playing Game as well as a Tactics game. Within the world of
HQ-77 you will play a role, that role may be hero or villain.
Regardless of the role you choose to fill, you will play out a story
as that role. Like many other RPGs you will have stats and abilities,
equipment and items, but the way you navigate the game world,
interact with NPC's, engage in combat is very much like a tactics or
table-top style game. The combination creates a great environment in
which the player can enjoy these to classic genres.
Role-playing
games have been around for a long time, so lets talk about what makes
HQ-77 different. One thing we noticed when playing some of the more
common RPGs was that they are very limited in what role in the story
you play. The overwhelming majority of RPGs have you playing the role
of “Hero”, with your job being to save the entire world. While
this is great, our idea for a RPG is a little bit more like the old
school pen and paper style. In this older style of RPGs the player
can play any role in the party, that role could be hero, or villain,
or thief or adventurer. Freedom of choice is what dominated the birth
of RPGs. We hope to emulate that design. We also know that in most
fantasy themed games, Orcs and Goblins are bad and Men and Elves are
good, however; our goal with HQ-77 it to make the game world much
more gray. None of the races are inherently evil, and none are
perfectly good. Each character in the game has an alignment that will
make him good or evil based off the action he/she takes. This system
will make for a much more dynamic, living, and believable world. In
the end, playing HQ-77 will offer that classic tabletop RPG
experience with a deep and rich game world.
Lets take
the last part of this blog discussing the tactical aspect of HQ-77. The main feature in HQ-77 that emphasizes tactics like game play is
in the movement of characters. Each character has very specific
movement range. This range dictates how far they can go, and who or
what they can interact with. By moving around the game world in a
strategic or tactical way, you can out smart your enemies, aid your
friends and move quickly across the map. Another aspect of the
tactical game play deals with the hexagon tiles that build the
environment. These tiles will be classified into types. An example of
these types would be stone, grass, forest, and lava. Depending on
where you place your character may gain buffs or status effects.
These could be the deciding factor in a battle against a stronger
opponent. The other important thing about these tiles is there
height. If a tile is too tall, your character might not be able to
reach it, and if it’s to far below you, your character will take
damage by jumping down to it. You will learn by playing around with
the system that the level of depth and tactical game play possible is
astounding. Be smart with your characters and you will win more
often.
That’s
all for this post. We hope that gave you a clearer picture of our
goal with HQ-77 and that you are excited to see this game coming
together. In our next post we will discuss the lore and story of
HQ-77.
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